![]() Stack Trace: at .Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)Īt .Deserialize(Stream stream)Īt _d.MoveNext()Īt (GameTime time)Īt (GameTime gameTime)Īt .HostIdle(Object sender, EventArgs e)Īt .OnIdle()Īt .RunOneFrame()Īt .ApplicationIdle(Object sender, EventArgs e)Īt .(Int32 grfidlef)Īt .(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Īt .ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)Īt .ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)Īt .Run(Form mainForm)Īt .Run()Īt . For anyone who is still having this issue: i copied my both Stardew valley save folders from appdata and C:Program Files (x86)SteamsteamappscommonStardew Valley (or moved the folders elsewhere) creating a backup basicaly, so i deleted the folders from both directories. InnerException: System.ArgumentException: An item with the same key has already been added.Īt (ExceptionResource resource)Īt `2.Insert(TKey key, TValue value, Boolean add)Īt StardewValley.SerializableDictionary`2.Add(TKey key, TValue value)Īt StardewValley.SerializableDictionary`2.ReadXml(XmlReader reader)Īt .ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny)Īt .XmlSerializationReaderSaveGame.Read80_Farm(Boolean isNullable, Boolean checkType)Īt .XmlSerializationReaderSaveGame.Read85_GameLocation(Boolean isNullable, Boolean checkType)Īt .XmlSerializationReaderSaveGame.Read127_SaveGame(Boolean isNullable, Boolean checkType)Īt .XmlSerializationReaderSaveGame.Read128_SaveGame() Sadly the SX/Atmos cheats table doesn't work on 1.3.33, at least not for the collectors edition, but on the fly ram editing still works great so it's not a problem.Message: There is an error in XML document (74553, 11). That'll save you needing to pull your save every time you want to edit some basic stuff (like amount of gold, wood, stone etc.) Just build/download the latest nightly and it even supports editing float values like hp and stamina too. For something like gold you could just use the edizon editor if you have a supporting cfw (atmo and I think reinx might support it now). I've done it that way for a while now until edizon featured ram editing. Of course it might get corrupted depending on what you edit and stuff like that, but that can happen anyway. Forums > Presented by Chucklefish > Stardew Valley > Mods > Tool Stardew Valley Save Editor (1.3 Compatible) Discussion in ' Mods ' started by etsmsj. if not, you can just copy and past one from a different character and you should be able to load it up. One thing to do is check in the save folder for your character and make sure there's a SaveGameInfo file there. ![]() Just backup your switch save with edizon, jksv or checkpoint, then in the save editor locate your save on the switch sd card and it will let you edit it. Seems like a game flaw crashes at save points cause save corruption. ![]() You don't need to do that though for the save editors, only if you wanted to play your switch save on pc, which you don't. There's no conversion needed, when guides say that they literally mean moving the save from the switch to your stardew save folder on pc. My son is paranoid that the other people in the game will find out we are cheating. Is it really a 32 bit signed int? I'm assuming we could sell an item again, and use 31 bits if its signed and 32 if its not, so FF FF FF FF, or FFFFFFFE, and have 4,294,967,295 or 2,147,483,647. If I find time, I'll get through the cheat code hacking guide on tx. I've found that the memory addresses change every time you start the game, so it isn't as simple as recording the address and offset. I'd love to convert this to a cheat code and contribute it back, but I still have to learn how to do that. One problem I ran into was what seems to be a limitation in the sxos editor, so I had to sell an item to get some amount more than 65535, because one of the pointers in the 4 results takes you to the start of the hex value, and you cant "go back one" to change to the other FF. This gave me 65,685 gold, so I did a new search on "010095", and changed the corresponding values to FF FF FF, which gave me 16,777,215 gold. I took this further, and realized that FF FF is 16 bits, so I did that and threw some blueberries in the box and slept. mod namelinksbroke incode24h ClockNexusSMAPI 3.0source ()24Hour Clock PatcherNexussource24 Hour Format (aka 24 Hour Clock)NexusSMAPI 3.
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